Previous DKC titles managed to achieve a sense of flow that is never quite matched in Country Returns. The location variety is improved over the older Donkey Kong Country games, though the level design itself isn’t always so well executed. The plot is, as ever, fairly superfluous, but it offers enough of an excuse for your traipse around a series of exotic locales. Much like every other DK game ever made, our simian hero finds his banana stash stolen, this time by an evil Tiki tribe who have brainwashed the island’s animals. DK’s return to Wii was met with positive criticism and, though this 3DS port is every bit as good as the original, its lack of major additions or improvements makes it a fairly unimpressive prospect for all but the newest of Donkey Kong players. Kong took a major hiatus after 1999’s Donkey Kong 64, only returning under new developer Retro Studios for 2010’s Donkey Kong Country Returns. The Donkey Kong country trilogy was one of their greatest 16 bit entries, catapulting basic platforming mechanics into legendary territory with incredible visuals and tight level designs. Teaming up with Nintendo, they developed hit after hit, taking the SNES and N64 library by storm. There was a time nearly twenty years ago when Rare could do no wrong.
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